-
Drive Beyond Horizons
Full-scope engineering role on Drive Beyond Horizons for Tacty Studio, working on the game’s major next version — a period-correct driving experience with real-world vehicles simulated from engineering data rather than hand-tuned magic numbers. Core architectureDesigned and implemented the base code architecture for the new version, setting the patterns that the rest of the systems…
-
WTF: Waifu Tactical Force
End-to-end Unreal Engine 5 work on WTF: Waifu Tactical Force for Extremely Normal Studios — a tactical shooter built on top of Epic’s Lyra sample project. On the gameplay side: extended the Lyra framework with the game’s specific mechanics — abilities, weapons, UI flows, and the tactical layer that gives WTF its identity. Worked in…
-
Payday 3
Backend engineering for Starbreeze on Payday 3, contracted through Edgegap. The mission: bridge two multiplayer platforms during a live migration. AccelByte was handling matchmaking; Edgegap was taking over dedicated server allocation. The two systems had to work together seamlessly — no downtime, no visible disruption for players mid-match. Built a custom matchmaker on Edgegap that…