AVAILABLE Q3 — 2026

FREELANCE STUDIO   RUN BY T4LUS   UE · C# · HARDWARE

I BUILD
GAMES,
services &
SYSTEMS.

UNREAL ENGINE 5 C++ C# / .NET OPEN MATCH DOCKER MICROSERVICES REST / gRPC INTERNAL TOOLING STM32 ESP32 KICAD PROTOTYPING UNREAL ENGINE 5 C++ C# / .NET OPEN MATCH DOCKER MICROSERVICES REST / gRPC INTERNAL TOOLING STM32 ESP32 KICAD PROTOTYPING

  TRUSTED BY STUDIOS & CLIENTS  

/01 — Disciplines

Four crafts,
one workbench.

[INDEX 01/04]

/A

Unreal
development

UE5 gameplay programming in C++, technical art, custom tools, and full indie productions. 15 years deep.

UE5 · C++ · Blueprint · Shaders · Plugins

/B

Online
services

C# microservices in Docker — matchmakers built on Open Match, lobby/session APIs, game-front gateways. Production-ready scale.

C# / .NET · Open Match · Docker · gRPC · REST

/C

Internal
tooling

Custom C# utilities, editor extensions and pipeline tools — built to remove the dumb parts of your team’s day.

C# · WPF / Avalonia · CLI · Editor tools

/D

Electronics
& R&D

PCB design, embedded firmware, sensor integration. Feasibility studies and rapid prototyping for the “what if” phase.

KiCad · STM32 · ESP32 · Prototyping · HMI

/03 — Lab notebook

Things on the
workbench.

[INDEX 03/04]

/04 — Open channel

Let’s build
something weird.

[INDEX 04/04]

Got an idea
that needs UE,
a service mesh and solder?

START A PROJECT →

Status

Available Q3

Email

hello@t4lus.io

Based in

Remote / EU

Response

~24h