I BUILD
GAMES,
services &
SYSTEMS.
UNREAL ENGINE 5
C++
C# / .NET
OPEN MATCH
DOCKER
MICROSERVICES
REST / gRPC
INTERNAL TOOLING
STM32
ESP32
KICAD
PROTOTYPING
UNREAL ENGINE 5
C++
C# / .NET
OPEN MATCH
DOCKER
MICROSERVICES
REST / gRPC
INTERNAL TOOLING
STM32
ESP32
KICAD
PROTOTYPING
/01 — Disciplines
Four crafts,
Four crafts,
one workbench.
[INDEX 01/04]
/A
Unreal
development
UE5 gameplay programming in C++, technical art, custom tools, and full indie productions. 15 years deep.
/B
Online
services
C# microservices in Docker — matchmakers built on Open Match, lobby/session APIs, game-front gateways. Production-ready scale.
/C
Internal
tooling
Custom C# utilities, editor extensions and pipeline tools — built to remove the dumb parts of your team’s day.
/D
Electronics
& R&D
PCB design, embedded firmware, sensor integration. Feasibility studies and rapid prototyping for the “what if” phase.
/02 — Selected work
Recent
Recent
detonations.
[INDEX 02/04]
001
Drive Beyond Horizons
UE5 vehicle sim rebuild — physics-grounded Chaos Modular engine, brakes, and suspension.
2025
002
7Days:Blood Moons
Matchmaking backend and lobby/session services for the multiplayer.
2025
003
Edgegap Matchmaker
Core engine of Edgegap's next-gen matchmaker product — behavior driven by config.
2024
004
Payday 3
Live matchmaker migration for Payday 3, keeping AccelByte and Edgegap in sync.
2024
005
WTF: Waifu Tactical Force
UE5 Lyra-based shooter with gameplay, EOS, PlayFab, Edgegap and Steam integration.
2023
/03 — Lab notebook
Things on the
Things on the
workbench.
[INDEX 03/04]
EXPERIMENT // 000
ACTIVE
ESP32-S3 smart hub
Ongoing build: an ESP32-S3 smart hub with air-quality sensors, a 5-level alert state machine and a cloned-voice French TTS. Because off-the-shelf hubs don't say things the way I want.
/04 — Open channel
Let’s build
Let’s build
something weird.
[INDEX 04/04]