I BUILD
GAMES,
services &
SYSTEMS.
Four crafts,
one workbench.
[INDEX 01/04]
/A
Unreal
development
UE5 gameplay programming in C++, technical art, custom tools, and full indie productions. 15 years deep.
/B
Online
services
C# microservices in Docker — matchmakers built on Open Match, lobby/session APIs, game-front gateways. Production-ready scale.
/C
Internal
tooling
Custom C# utilities, editor extensions and pipeline tools — built to remove the dumb parts of your team’s day.
/D
Electronics
& R&D
PCB design, embedded firmware, sensor integration. Feasibility studies and rapid prototyping for the “what if” phase.
Recent
detonations.
[INDEX 02/04]
Things on the
workbench.
[INDEX 03/04]
ESP32-S3 smart hub
Ongoing build: an ESP32-S3 smart hub with air-quality sensors, a 5-level alert state machine and a cloned-voice French TTS. Because off-the-shelf hubs don't say things the way I want.
Let’s build
something weird.
[INDEX 04/04]
Got an idea
that needs UE,
a service mesh and solder?
Drop me a line on the right — I read everything and respond within 24h on weekdays. For anything time-sensitive, mention the deadline in the subject.