AVAILABLE Q3 — 2026

  • WTF: Waifu Tactical Force

    End-to-end Unreal Engine 5 work on WTF: Waifu Tactical Force for Extremely Normal Studios — a tactical shooter built on top of Epic’s Lyra sample project. On the gameplay side: extended the Lyra framework with the game’s specific mechanics — abilities, weapons, UI flows, and the tactical layer that gives WTF its identity. Worked in…

  • Edgegap Matchmaker

    Foundational engineering for Edgegap’s new matchmaker product line — a polymorphic matchmaking engine built on Open Match. The idea: instead of writing a custom matchmaker per game, expose a configurable core where the entire matchmaker’s behavior — rules, pools, ticket lifecycle, backfill strategy, region logic — is driven by declarative configuration. One engine, any game…

  • Payday 3

    Backend engineering for Starbreeze on Payday 3, contracted through Edgegap. The mission: bridge two multiplayer platforms during a live migration. AccelByte was handling matchmaking; Edgegap was taking over dedicated server allocation. The two systems had to work together seamlessly — no downtime, no visible disruption for players mid-match. Built a custom matchmaker on Edgegap that…

  • 7Days:Blood Moons

    Backend matchmaking and lobby infrastructure for the multiplayer relaunch of 7 Days to Die: Blood Moons, developed for The Fun Pimps via iLLOGIKA. Built around Open Match for skill-based matchmaking, with custom lobby and session APIs handling player state, party grouping, and dedicated server allocation. Integrated cleanly into the Unity client through a lightweight wrapper…