AVAILABLE Q3 — 2026

Back to work

/002 2025

7Days:Blood Moons

Matchmaking backend and lobby/session services for the multiplayer.

Year
2025
Client
iLLOGIKA
Status
Shipped
Role
Senior Backend / Netcode engineer
  • C#
  • Edgegap
  • Open Match
  • PlayFab

Visit the project

Backend matchmaking and lobby infrastructure for the multiplayer relaunch of 7 Days to Die: Blood Moons, developed for The Fun Pimps via iLLOGIKA.

Built around Open Match for skill-based matchmaking, with custom lobby and session APIs handling player state, party grouping, and dedicated server allocation. Integrated cleanly into the Unity client through a lightweight wrapper that abstracts networking and reconnection logic.

The system was designed for production scale: dockerized microservices, health checks, graceful degradation, and observability from day one.